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Event Features

A companion feature to experience leveling—you can add events that grant effects or change experience.

.event (add delete show) .evt (random/event name)

Events you create can apply status effects or add/subtract experience, and you can earn bonus experience from them.

Tutorial

.event add — Add an event (see format below) .event delete (event name) — Delete an event .event show — Show all events you created and EXP earned .event show (event name) — Show details for a specific event .event useExp — Use in a group to claim earned EXP .evt random — Enter a random event; costs 5 EN .evt (series name) — Enter a series event; costs 10 EN .evt (event name) — Enter a specific event; costs 15 EN

Rules

EN cap = 20 + LV. Regenerates 1 EN every 10 minutes.

How to Learn Event Names

Someone tells you, or you discover names through random events. Designing events lets you absorb EN and experience others spend as your own earned experience.

Event Creation Format Example

.event add name:Haha chain:開心系列 exp:SAN 0:你今天的運氣真好;你是個好人;我愛你 -1:你中招了;你不好運要-SAN了 1:你吃了好味的糖,加SAN

name ->

Event title

chain->

Series name; others can target that series for random draws

exp ->

(Optional) Name for experience, e.g. SAN shows “You lost X SAN”

0:你今天的運氣真好;你是個好人;我愛你

-> (event type):(description);(description 2);.....(description N)

Description ->

One description is picked at random from 1, 2, … N

Event Types ->

0. Nothing happens

  1. Gain X experience directly

  2. For the next X times, gain X times experience

  3. Give everyone in the group 1 experience

  4. Give the player experience the author has earned

  5. Absorb X experience from X people in the channel -1. Lose X experience directly -2. Stop gaining experience (X times) -3. Lose X experience to the event author -4. Distribute X experience to X people in the channel -5. Lose X experience per message (for X messages)


Limits

A. In one event, positive options must outnumber negative ones B. One event can have 3 + ROUNDDOWN(creator LV / 10) options C. An event cannot be all positive effects D. Total EN available for one event is (10 + LV); negative events consume X EN

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