> For the complete documentation index, see [llms.txt](https://bothelp.hktrpg.com/guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bothelp.hktrpg.com/guide/en/entertainment-features/jing-yan-zhi-sheng-ji/shi-jian-gong-neng.md).

# Event Features

![](/files/dk8ZveWhCJvPsMQOl3Cg)

`.event (add delete show) .evt (random/event name)`

Events you create can apply status effects or add/subtract experience, and you can earn bonus experience from them.

### Tutorial

`.event add` — Add an event (see format below)\
`.event delete (event name)` — Delete an event\
`.event show` — Show all events you created and EXP earned\
`.event show (event name)` — Show details for a specific event\
`.event useExp` — Use in a group to claim earned EXP\
`.evt random` — Enter a random event; costs 5 EN\
`.evt (series name)` — Enter a series event; costs 10 EN\
`.evt (event name)` — Enter a specific event; costs 15 EN

### Rules

EN cap = 20 + LV. Regenerates 1 EN every 10 minutes.

#### How to Learn Event Names

Someone tells you, or you discover names through random events. Designing events lets you absorb EN and experience others spend as your own earned experience.

### Event Creation Format Example

`.event add`\
`name:Haha chain:開心系列`\
`exp:SAN`\
`0:你今天的運氣真好;你是個好人;我愛你`\
`-1:你中招了;你不好運要-SAN了`\
`1:你吃了好味的糖，加SAN`

#### name ->

Event title

#### chain->

Series name; others can target that series for random draws

#### exp ->

(Optional) Name for experience, e.g. SAN shows “You lost X SAN”

#### 0:你今天的運氣真好;你是個好人;我愛你

-> (event type):(description);(description 2);.....(description N)

#### Description ->

One description is picked at random from 1, 2, … N

#### Event Types ->

0\. Nothing happens

1. Gain X experience directly
2. For the next X times, gain X times experience
3. Give everyone in the group 1 experience
4. Give the player experience the author has earned
5. Absorb X experience from X people in the channel -1. Lose X experience directly -2. Stop gaining experience (X times) -3. Lose X experience to the event author -4. Distribute X experience to X people in the channel -5. Lose X experience per message (for X messages)

***

#### Limits

A. In one event, positive options must outnumber negative ones\
B. One event can have 3 + ROUNDDOWN(creator LV / 10) options\
C. An event cannot be all positive effects\
D. Total EN available for one event is (10 + LV); negative events consume X EN
