# 進階擲骰

### D66

擲出兩粒六面骰，常見於日本系統，用來抽選一些事件表，名字表

`D66` `D66s` `D66n`&#x20;

骰出D66 s代表數字小在前 n大在前\
![](https://2862122674-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLqNmAcf8sIw9INTe6Giz%2Fuploads%2FTsxFFTJwjASGjB5MLfuA%2Fimage.png?alt=media\&token=8b66abe0-a275-47bc-9465-2255354cc87c)<br>

### xBy 不加總的擲骰

`5B10` 不進行計算，即使有多粒骰子，也只直接顯示擲骰結果

![](https://2862122674-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLqNmAcf8sIw9INTe6Giz%2Fuploads%2FIaPf4aD0kIflzlO2Vtx7%2Fimage.png?alt=media\&token=70e59882-408b-4887-b6de-9349f7b369b7)

`5B10S` 不加總的擲骰，並按大至小排序

`5B10<>=x` 如上,另外計算其中有多少粒大於小於X\
![](https://2862122674-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLqNmAcf8sIw9INTe6Giz%2Fuploads%2Fk9lSy4bZjQtNvfGQNzdk%2Fimage.png?alt=media\&token=89b3842a-b773-4b3f-9f3d-038836fbcd5e)

`5B10 x` 如上 用空格取代`>=`, 即大於等於

`5B10 5` 等價於 `5B10>=5`　&#x20;

`5B10 D5` 等價於 `5B10<=5`

### xUy z a

`5U10 8` 進行5D10 每骰出一粒8會有一粒獎勵骰

`5U10 8 9` 如上,另外計算其中有多少粒大於9\
![](https://2862122674-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLqNmAcf8sIw9INTe6Giz%2Fuploads%2Fj86aT1Rd9A2k24DCBXNJ%2Fimage.png?alt=media\&token=96c17637-8dc9-46ec-9dbb-21e044a27fe5)<br>

### `.int x y`

擲出指定範圍的數字

`.int 20 30` 即骰出20-30\
![](https://2862122674-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLqNmAcf8sIw9INTe6Giz%2Fuploads%2FaBahgakhVSzSzo0aIfoI%2Fimage.png?alt=media\&token=9db99558-9cff-4299-99c0-68bb9abd2367)
